Abstract:
The purpose of this study was to investigate the development of an interactive
aquarium design motivated by the employment of an innovative technology used in
scientific research. The study was informed by research on free-choice learning
describing the effects of interactive devices on visitor learning, engagement, and
attitudes. The researcher used design research methods to conduct multiple iterations of
aquarium environment modifications. Observation data of visitor interactions were
analyzed in the development of three different aquarium environments. The researcher
used survey, interview, and observation data to study visitor interactions in the three
contrasting aquarium environments. Results describe exhibit factors associated with
visitor behaviors using the scientific instrument and social or individual interactions in
the exhibit environments. Results also present an analysis of design processes that were
shaped by data on desired visitor interactions and adult learning. Through design research
methods, this study contributes to theory of exhibit design for visitor engagement and
learning.