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A responsiveness metric for controllable characters

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dc.creator Oregon State University. Dept. of Computer Science
dc.creator Srinivasan, Madhusudhanan
dc.creator Metoyer, Ronald A., 1971-
dc.date.accessioned 2012-05-23T23:02:01Z
dc.date.available 2012-05-23T23:02:01Z
dc.date.issued 2005
dc.identifier.uri http://hdl.handle.net/1957/29333
dc.description.abstract This paper presents an empirical approach for measuring and characterizing the responsiveness of a character to changes in goal. Our approach is based on keeping track of the character's progress towards a frequently changing goal. A "distance-to-goal" function is defined to measure the progress. We then calculate an asymptotic proportion of the progress made towards the goal. Plotting this proportion for different frequencies of goal changes produces a responsiveness characteristic curve for the goal directed character. We use the responsiveness characteristics to compare three interactive locomotion approaches. We illustrate how the metric can be used to tune and optimize the responsiveness of a character. en_US
dc.language.iso en_US en_US
dc.publisher Corvallis, OR : Oregon State University, Dept. of Computer Science en_US
dc.relation.ispartofseries Technical report (Oregon State University. Dept. of Computer Science) en_US
dc.relation.ispartofseries 05-50-01 en_US
dc.subject Animation en_US
dc.subject Interactive Avatars en_US
dc.subject Motion Graphs en_US
dc.subject.lcsh Computer animation en_US
dc.subject.lcsh Avatars (Virtual reality) en_US
dc.subject.lcsh Human behavior -- Computer simulation en_US
dc.subject.lcsh Motion -- Computer simulation en_US
dc.subject.lcsh Social interaction -- Computer simulation
dc.title A responsiveness metric for controllable characters en_US
dc.type Technical Report en_US
dc.description.peerreview no


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