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Derivative-Based Relief Mapping

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dc.creator Tichenor, Michael
dc.date.accessioned 2012-10-22T20:04:45Z
dc.date.available 2012-10-22T20:04:45Z
dc.date.issued 2012-10-29
dc.identifier.uri http://hdl.handle.net/1957/34563
dc.description Graduation date: 2013
dc.description.abstract This project presents a new, and more versatile, method for performing Relief Mapping (also known as Parallax Occlusion Mapping), utilizing rates of change in texture coordinates across a polygon surface to calculate the texture sampling offsets used in the ray-tracing portion of the Relief Mapping algorithm. This new technique relies solely upon the texture-coordinates, vertex-coordinates, and a depth-map texture, allowing Relief Mapping to be utilized on complex meshes without the need for additional per-polygon information such as texture-aligned tangents or normal maps. en_US
dc.language.iso en_US en_US
dc.subject Relief mapping en_US
dc.subject Parallax occlusion mapping en_US
dc.title Derivative-Based Relief Mapping en_US
dc.type Research Paper en_US
dc.degree.name Master of Science (M.S.) in Computer Science
dc.degree.name Master of Science (M.S.) in Computer Science
dc.degree.level Master's
dc.degree.level Master's
dc.degree.discipline Computer Science
dc.degree.discipline Computer Science
dc.degree.grantor Oregon State University
dc.degree.grantor Oregon State University
dc.description.peerreview no en_US


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