Honors College Thesis

 

Learning movements from a virtual instructor Public Deposited

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https://ir.library.oregonstate.edu/concern/honors_college_theses/k930c0126

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  • We examined the effects of perspective (first person versus third person) and immersion (immersive virtual reality versus nonimmersive video screen) on motor learning in order to assess the format of mental action representations. We also evaluated whether these effects were modulated by experience. Experienced dancers and novices practiced line dances by imitating a virtual instructor and then subsequently had to perform the dances from memory without an instructor present, following a delay. Accuracy for both practice and test trials was video coded. First person perspective formats led to better accuracy, immersive formats did not lead to better accuracy, and experienced dancers were more accurate than novices, but format did not interact with experience. These results suggest that during learning, individuals across experience levels represent complex actions in first person perspective, and that virtual instruction does not require immersion to be effective. Key Words: Motor learning, action representation, immersive virtual reality, imitation, perspective
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