Debugging, the process of locating and correcting errors in a computer
program, is a common programming task that is not well understood. Of the
several debugging studies reported in the literature, most compared the performance
differences between expert and novice programmers by measuring
their debug time and the number of...
End users develop more software than any other group of programmers, using software authoring devices such as e-mail filtering editors, by-demonstration macro builders, and spreadsheet environments. Despite this, there has been only a little research on finding ways to help these programmers with the dependability of the software they create....
End-user programmers, because they are human, make mistakes. However, past research has not considered how visual end-user debugging devices could be designed to ameliorate the effects of mistakes. This paper empirically examines oracle mistakes mistakes users make about which values are right and which are wrong to reveal differences in...
This thesis presents the results of two studies that investigate the question of what interruption-styles are most appropriate for end-user programmers who are debugging programs. In the studies, end-user programmers are presented with surprises that encourage them to investigate, use, and learn about debugging devices in their programming environment. We...
End-user programming has become widespread. The increasing size of this population and the prevalence of barriers that they face has sparked the development of approaches that promote end-user programing by helping them overcome barriers and teaching them programming. Despite the fact that these approaches have done well in achieving those...
Professional software engineers have an arsenal of techniques such as unit testing and assertions to check their specifications, but these techniques require tools, motivation, experience and training that programmers without professional software engineering training may not have. As a result, professionals in other fields, such as scientific modelers, face greater...
There has been little research into how end-user programming environments can provide explanations that could fill a critical information gap for end-user debuggers - help with debugging strategy. To address this need, we designed and prototyped a video-based approach for explaining debugging strategy, and accompanied it with a text-only approach....
Spreadsheet languages, which include commercial spreadsheets and various research systems, have proven to be flexible tools in many settings. Research shows, however, that spreadsheets often contain faults. This thesis presents an integrated testing and fault localization methodology for spreadsheets. This methodology allows spreadsheet developers to engage in modeless development, testing...
End-user programmers are writing an unprecedented number of programs, due in large part to the significant effort put forth to bring programming power to end users. Unfortunately, this effort has not been supplemented by a comparable effort to increase the correctness of these often faulty programs. To address this need,...
Although researchers have begun to explicitly support end-user programmers' debugging by providing information to help them find bugs, there is little research addressing the right content to communicate to these users. The specific semantic content of these debugging communications matters because, if the users are not actually seeking the information...
Free/Open Source Software (FOSS) communities often use open bug reporting to allow users to participate by reporting bugs. This practice can lead to more duplicate reports, as inexperienced users can be less rigorous about researching existing bug reports. The purpose of this research is to determine the extent of this...
End users develop more software than any other group of programmers, using software authoring devices such as e-mail filtering editors, by-demonstration macro builders, and spreadsheet environments. Despite this, there has been only a little research on finding ways to help these programmers with the dependability of the software they create....
End users develop more software than any other group of programmers, using software authoring devices such as email filtering editors, by-demonstration macro builders, and spreadsheet environments. Despite this, there has been only a little research on finding ways to help these programmers with the dependability of the software they create....
There has been little research into how end-user programming environments can provide explanations that could fill a critical information gap for end-user debuggers – help with debugging strategy. To address this need, we designed and prototyped a video-based approach for explaining debugging strategy, and accompanied it with a text-only approach....
Although researchers have begun to explicitly support end-user programmers’ debugging by providing information to help them find bugs, there is little research addressing the right content to communicate to these users. The specific semantic content of these debugging communications matters because, if the users are not actually seeking the information...
The study of variational typing originated from the problem of type inference for variational programs, which encode numerous different but related plain programs. In this dissertation, I present a sound and complete type inference algorithm for inferring types of all plain programs encoded in variational programs. The proposed algorithm runs...
Mutation analysis is often used to compare the effectiveness of different test suites or testing techniques. One of the main assumptions underlying this technique is the Competent Programmer Hypothesis, which proposes that programs are very close to a correct version, or that the difference between current and correct code for...
Researchers/engineers in the field of software testing have valued coverage as a testing metric for decades now. There have been various empirical results that have shown that as coverage increases the ability of the test program to detect a fault also increases. As a result numerous coverage techniques have been...
For the past thirty years the majority of the
research on the cognitive demands of learning computer
programming has assumed that successful computer
programmers display certain aptitudes. Some
researchers indicate that studies linking different
prerequisite profiles of abilities to different
programming outcomes are needed. Such research might
dispel many of...
Empirical studies have shown that programmers spend up to one-third of their time navigating through code during debugging. Although researchers have conducted empirical studies to understand programmers’ navigation difficulties and developed tools to address those difficulties, the resulting findings tend to be loosely connected to each other. To address this...
End users' programs are fraught with errors, costing companies millions of dollars. One reason may be that researchers and tool designers have not yet focused on end-user debugging strategies. To investigate this possibility, this dissertation presents eight empirical studies and a new strategy-based end-user debugging tool for Excel, called StratCel....
In previous work, the Idea Garden was created to help those relatively new to programming overcome their barriers in CoScripter. The goal of this thesis was to generalize the Idea Garden's success to other users and environments. We present a set of principles on how to help EUPs like this...
The results of a machine learning from user behavior can be thought of as a program, and like all programs, it may need to be debugged. Providing ways for the user to debug it matters because without the ability to fix errors, users may find that the learned program’s errors...
Despite years of research into human computer interaction (HCI), the environments programmers must use for problem-solving today—with separate modes and tools for writing, compiling, testing, visualizing, and debugging— derive their basic structure from historical accident, and take little advantage of HCI research into the cognitive issues of programming. Neglecting these...
Programmers spend a substantial fraction of their debugging time by navigating
through source code, yet little is known about how programmers navigate. With the
continuing growth in size and complexity of software, this fraction of time is likely to
increase, which presents challenges to those seeking both to understand and...
End-user programmers are writing an unprecedented number of programs, primarily using languages and environments that incorporate a number of interactive and visual programming techniques. To help these users debug these programs, we have developed an entirely visual, interactive approach to fault localization. This paper presents the approach. We also present...
One of the least studied areas of Information Foraging Theory
is diet: the information foragers choose to seek. For
example, do foragers choose solely based on cost, or do
they stubbornly pursue certain diets regardless of cost? Do
their debugging strategies vary with their diets? To investigate
"what" and "how"...
How can end users efficiently influence the predictions that machine learning systems make on their behalf? Traditional systems rely on users to provide examples of how they want the learning system to behave, but this is not always practical for the user, nor efficient for the learning system. This dissertation...
Although gender differences in a technological world are receiving significant research attention, much of the research and practice has aimed at how society and education can impact the successes and retention of female computer science professionals—but the possibility of gender issues within software has received almost no attention. If gender...
There has been little prior research reporting strategy usage in end-user problem solving, and even less using gender as a factor. Without this type of information, enduser programming systems cannot know the “target” at which to aim, if they are to support male and female end-user programmers’ debugging. As a...
Most of the work so far in the subfield of Gender HCI has followed a theory-driven approach. Established theories, however, do not take into account specific issues that arise in end-user debugging. We suspected that there may be important information that we were overlooking. We therefore employed a methodology change:...
Spreadsheets are a widely used end-user programming tool. Field audits have found that 80-90% of spreadsheets created by end users contain textual and formula errors in spreadsheets. Such errors may have severe negative consequences for users in terms of productivity, credibility, or profits. To solve the problem of spreadsheet errors,...
Little is known about the strategies end-user programmers use in debugging their programs, and even less is known about gender differences that may exist in these strategies. Without this type of information, end-user programming systems cannot know the "target" at which to aim, if they are to support male and...
The design of programming tools is slow and costly. To ease this process, we have developed a design pattern catalog aimed at providing guidance about how to design tools for developers. This guidance is grounded in Information Foraging Theory (IFT), which empirical studies have shown to be useful for understanding...
Application Stores, such as the iTunes App Store, give developers access to their users’ complaints and requests in the form of application reviews. However, little is known about how developers are responding to application reviews. Without such knowledge developers, users, Application Stores, and researchers could make incorrect assumptions. To address...
The complexity of designing and testing today's system on chip (SOC) is increasing due to greater integrated circuit (IC) density and higher IO and memory frequencies. SOCs for the mobile phone and tablet market have the unique challenge of short product development windows, at times less than six months, and...
This dissertation details an experiment designed to identify gender differences in learning using three experimental treatments: animation, static graphics, and verbal instruction alone. Three learning presentations were used in testing of 332 university students. Statistical analysis was performed using ANOVA, binomial tests for differences of proportion, and descriptive statistics. Results...
In spite of wide spread adoption of the internet technology in teaching and learning, little research exists on the use and the effect of web incorporation in teaching and learning. Immediate clarification of how, when, and for whom the web integration in education is beneficial is needed. This qualitative study...