Human development researchers consider adolescence a rich time for interest development and identity exploration. A relatively new movement in the Free-Choice Learning (FCL) arena, the Maker movement, offers learners interest-driven, experiential, often collaborative, and process-oriented activities ranging from game design (computer-based and otherwise) and robotics, to sewing LEDs into clothing...
In previous work, the Idea Garden was created to help those relatively new to programming overcome their barriers in CoScripter. The goal of this thesis was to generalize the Idea Garden's success to other users and environments. We present a set of principles on how to help EUPs like this...
Behavioral self-regulation has emerged as an important predictor of academic success as early as preschool. Few studies, however, have examined ways to improve children's behavioral self-regulation in preschool, prior to formal school entry. This dissertation includes two studies examining a pilot intervention using classroom games to improve behavioral self-regulation with...