Lower rates of computer adoption and usage in rural areas has
been called a "digital divide." This work explores the current state of
connectivity within a rural town of the Pacific Northwest with a
quantitative and qualitative overview of computer usage and access
within civic and activity clubs, ranging from...
Although there have been a number of studies of
end-user software development tasks, few of them have
considered gender issues for real end-user developers
in real-world environments for end-user programming.
In order to be trusted, the results of such laboratory
studies must always be re-evaluated with fewer controls,
more closely...
The results of a machine learning from user behavior can be thought of as a program, and like all programs, it may need to be debugged. Providing ways for the user to debug it matters because without the ability to fix errors, users may find that the learned program’s errors...
Users interested in customizing their Primo installation are required to configure specific settings, files, and code during the View setup process. A consequence of this is that unique customizations are not easily sharable between institutions. With the release of the new Primo User Interface, Ex Libris has enabled institutions to...
Traditionally, research into end-user programming has focused on how to make programming more accessible to end users conducting the programming activities all by themselves. However, few researchers have considered introducing the concept of collaborative programming into the area of end-user programming, and how the programming environments and devices should be...
The general problem of application development of interactive GUI applications has been addressed by toolkits, libraries, user interface management systems, and more recently domain-specific application frameworks. However, the most sophisticated solution offered by frameworks still lacks a number of features which are addressed by this research: 1) limited functionality --...
The term "Intuitive use" has become a common phrase to describe interfaces and products, however it is rarely defined. Research regarding intuitive use is in its infancy, beginning primarily in 2003. With the development of new terms in Human Factors and Human-Computer Interaction, it is important for Designers and Users...
End-user programmers often struggle to create programs that run quickly and effectively, which can be a major deterrent in completing their tasks as desired. Current research has primarily focused on catching user mistakes, such as errors or misused formulas. However, end users deal with issues other than just correctness. In...
End-user programming has become widespread. The increasing size of this population and the prevalence of barriers that they face has sparked the development of approaches that promote end-user programing by helping them overcome barriers and teaching them programming. Despite the fact that these approaches have done well in achieving those...
The potential for machine learning systems to improve via a mutually beneficial exchange of information with users has yet to be explored in much detail. Previously, we found that users were willing to provide a generous amount of rich feedback to machine learning systems, and that the types of some...