This thesis presents an efficient computational voxelization approach that utilizes the graphics pipeline. Our approach is hybrid in that it performs a precise gap-free computational voxelization, employs fixed-function components of the GPU, and utilizes the stages of the graphics pipeline to improve parallelism. This approach makes use of the latest...
Realistic (ideally photorealistic) real-time rendering has remained an elusive goal in computer graphics. While photorealistic rendering has certainly been achieved at the expense of tremendous computational resources and corresponding rendering times; real-time rendering typically must accept a great number of compromises to achieve adequate performance, such as aliasing artifacts, the...
Published June 2007. Facts and recommendations in this publication may no longer be valid. Please look for up-to-date information in the OSU Extension Catalog: http://extension.oregonstate.edu/catalog