Graph-based approaches for sequencing motion capture data have produced some of the most realistic and controllable character motion to date. Most previous graph-based approaches have employed a run-time global search to find paths through the motion graph that meet user-defined constraints such as a desired locomotion path. Such searches do...
In this dissertation, we present a user-in-the-loop method for the design of an interactive motion data structure that benefits from the advantages of both motion graphs and blend-based techniques. Our novel approach automatically analyzes a traditional motion graph built from labeled motion clips. The result is a more condensed, coarser...
An n-bit Gray code is an ordered set of all 2n binary strings of length n. The
special property of this listing is that Hamming distance between consecutive vectors
is exactly 1. If the last and first codeword also have a Hamming distance 1 then the
code is said to...
This paper presents an empirical approach for measuring and characterizing the responsiveness of a character to changes in goal. Our approach is based on keeping track of the character's progress towards a frequently changing goal. A "distance-to-goal" function is defined to measure the progress. We then calculate an asymptotic proportion...
A Z-parameter based macromodel for characterizing the substrate noise coupling in a lightly doped substrate at low frequencies has been developed. The model is scalable with contact geometries and separation. The cross-coupling impedance between two contacts is modeled using an improved geometric mean distance formulation. This approach obviates the need...
Recent efforts in user-control of data-driven characters have focused on designing high-level graph data-structures that we call a Behavior Finite State Machine (BFSM). A BFSM is an interactive data-structure that benefits from the advantages of both motion graphs and blend-based techniques for generating animated motion. Each node in a BFSM...
This thesis presents a domain specific visual language designed to allow coaches to create content that exhibits the complex 2D interactions observed in the game of American football. Coaches can visually program the content by using symbols and drawing primitives similar to those that they currently use to design static...
Transportation infrastructure provides a vital service for the functionality of a
city. The efficient design of road networks poses an interesting topic in computer
science for digital content developers. For civil engineers, the visualization of
analysis results on infrastructure both efficiently and intuitively is crucial. The
following contributions are made...