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An Application of Transfer to American Football: From Observation of Raw Video to Control in a Simulated Environment Public Deposited

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https://ir.library.oregonstate.edu/concern/articles/9s161732q

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Abstract
  • Automatic transfer of learned knowledge from one task or domain to another offers great potential to simplify and expedite the construction and deployment of intelligent systems. In practice however, there are many barriers to achieving this goal. In this article, we present a prototype system for the real-world context of transferring knowledge of American football from video observation to control in a game simulator. We trace an example play from the raw video through execution and adaptation in the simulator, highlighting the system’s component algorithms along with issues of complexity, generality, and scale. We then conclude with a discussion of the implications of this work for other applications, along with several possible improvements.
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  • Stracuzzi, D. J., Fern, A., Ali, K., Hess, R., Pinto, J., Li, N., & Konik, T. (2011). An Application of Transfer to American Football: From Observation of Raw Video to Control in a Simulated Environment. AI Magazine, 107-125.
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  • 32
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  • 2
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  • This material is based on research sponsored by DARPA underagreement FA8750-05-2-0283, and NSF under grant IIS-0546867.
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  • description.provenance : Made available in DSpace on 2011-08-17T20:00:11Z (GMT). No. of bitstreams: 1 aimag11-transfer.pdf: 2068236 bytes, checksum: 3bc6c7677401b38da9a6e91b0db41ad4 (MD5) Previous issue date: 2011
  • description.provenance : Approved for entry into archive by Michael Boock(michael.boock@oregonstate.edu) on 2011-08-17T20:00:11Z (GMT) No. of bitstreams: 1 aimag11-transfer.pdf: 2068236 bytes, checksum: 3bc6c7677401b38da9a6e91b0db41ad4 (MD5)
  • description.provenance : Submitted by Sue Kunda (sue.kunda@oregonstate.edu) on 2011-08-17T19:54:17Z No. of bitstreams: 1 aimag11-transfer.pdf: 2068236 bytes, checksum: 3bc6c7677401b38da9a6e91b0db41ad4 (MD5)

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