Graduate Thesis Or Dissertation

 

Evolving character controllers for collision preparation 公开 Deposited

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https://ir.library.oregonstate.edu/concern/graduate_thesis_or_dissertations/9g54xm231

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  • Full dynamic control of physically simulated characters is the holy grail of video games and other interactive applications. Recent advances in the field have presented controllers that can handle the balance and fall response after a collision. This thesis addresses the development of a controller that handles the response before a collision-—reflexive posturing that protects the character from impact. To solve this problem we present a technique that uses genetic algorithms to optimize a pose controller based on analysis from a pain measurement system. Applying our technique we develop collision preparatory controllers that defend a virtual character in several different styles from a variety of threats.
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  • 4688070 bytes
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  • description.provenance : Made available in DSpace on 2006-10-02T22:34:40Z (GMT). No. of bitstreams: 1 rose-thesis-final.pdf: 4688070 bytes, checksum: 89883b079f11ed27504d5be6d53d2cff (MD5)
  • description.provenance : Approved for entry into archive by Julie Kurtz(julie.kurtz@oregonstate.edu) on 2006-10-02T18:28:19Z (GMT) No. of bitstreams: 1 rose-thesis-final.pdf: 4688070 bytes, checksum: 89883b079f11ed27504d5be6d53d2cff (MD5)
  • description.provenance : Submitted by Robert Rose (rosero@onid.orst.edu) on 2006-09-21T02:54:55Z No. of bitstreams: 1 rose-thesis-final.pdf: 4688070 bytes, checksum: 89883b079f11ed27504d5be6d53d2cff (MD5)

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