Honors College Thesis
 

Creating Animal Hair Through Graphical Animation Fit for Video Game Simulation Rendering Times

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https://ir.library.oregonstate.edu/concern/honors_college_theses/ht24wr91d

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  • Graphics of hair have been constantly improved since Kajiya’s famous teddy bear in 1989. By combining these concepts and real-world physics laws, I created a realistic representation of hair on a sphere-shaped head. OpenGL also provides a constantly updated display to continuously render the graphic. Using springs, the hair can respond appropriately to gravity and wind forces, while maintaining the physical properties of hair. Additionally, the implementation provides the ability to change the total number of hairs, the number of layers of hair, and the number of affected links in the hair strand. By replicating this process, many hair strands can be created to mimic a head of hair.
  • Key Words: hair, springs, computer graphics, animation, simulation
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