Circulating Videogame Collections in the Academic Library Public Deposited

http://ir.library.oregonstate.edu/concern/technical_reports/9p290b95r

Descriptions

Attribute NameValues
Creator
Abstract or Summary
  • Research to address the question of whether OSU Libraries (OSUL) should have a circulating video game collection? Rationale for a video game collection included: A circulating video game collection could support learning, bring new users to the library, and help students make connections with their peers. Good video games are designed in ways that encourage learning, critical thinking and problem-solving. Video games are also a new field of study within computer science, new media communications, and other fields such as sociology or women studies. Arguments against collecting video games included: Shrinking collections budgets are inadequate to fund the core academic mission of the library. Video games are peripheral to that mission and there is a large collection of circulating video games at the public library.
Date Available
Date Issued
Non-Academic Affiliation
Series
Keyword
Rights Statement
Replaces
Additional Information
  • description.provenance : Made available in DSpace on 2010-07-27T00:57:01Z (GMT). No. of bitstreams: 1 VideoGameCollection_final (2).pdf: 165529 bytes, checksum: bb431c77bdf1fc91431ea0257e23f626 (MD5)
  • description.provenance : Approved for entry into archive by Bonnie Avery(bonnie.avery@oregonstate.edu) on 2010-07-27T00:57:01Z (GMT) No. of bitstreams: 1 VideoGameCollection_final (2).pdf: 165529 bytes, checksum: bb431c77bdf1fc91431ea0257e23f626 (MD5)
  • description.provenance : Submitted by Margaret Mellinger (margaret.mellinger@oregonstate.edu) on 2010-07-26T23:45:30Z No. of bitstreams: 1 VideoGameCollection_final (2).pdf: 165529 bytes, checksum: bb431c77bdf1fc91431ea0257e23f626 (MD5)

Relationships

In Administrative Set:
Last modified: 07/21/2017

Downloadable Content

Download PDF
Citations:

EndNote | Zotero | Mendeley

Items