Honors College Thesis
 

Achievement Unlocked : Increasing Social Justice Awareness in Middle School Students Through Board Games

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  • “An undeniably vast portion of American history is attributed to people of color. But these stories of discoveries and researches, resilience and liberation all seemed like missing pieces to the puzzle that is America.” (Vo-Nguyen). This speaks to the experience of how the stories, lives, and contributions of their communities are left out when reviewing US history. One solution considered has been the addition of ethnic studies curriculums to K-12 schools. However, concerns include how to discuss difficult issues with students, particularly those who are younger. This thesis looks to answer that question of what age-appropriate approaches to discuss and educate on such complicated issues look like by 1. Considering the various characteristics of the target age-group of 11-13 years old 2. Develop a teaching tool that embodies both a suitable teaching approach and topics which are relevant to the student and challenges them with the complexities of the issues at hand Key Words: social justice, privilege, race/ethnicity, serious games, board games, educational tool
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