Undergraduate Thesis Or Project
 

the ARt project_poster.pptx

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https://ir.library.oregonstate.edu/concern/undergraduate_thesis_or_projects/bc386k63b

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Abstract
  • Throughout Oregon State University, a permanent, publicly-owned art collection not only exists under the radar of most people's awareness, this collection is part of a state mandate in existence since the late 1970's and too manages to slip most people's awareness at all. It is the Percent for Art Collection, and with mobile technology, there is no reason for mere walls to block people from such a beautiful legacy. Our state tax dollars have paid for the art to be in our public spaces, by everyone for everyone. the ARt project is the original conception of OSU post-Bacc student, Kerrie B. Wrye, and today has become a proof-of-concept prototype now in second phase refinements. It has so far dynamically tapped talent, support and development partnerships in cross-disciplinary collaborations, throughout the university. A fitting development context for early access creation, to a publicly-owned resource like Oregon's Percent for Art Collection located at Oregon State. Included in her studies of everything French, Kerrie is a community artist who is deeply passionate about both sides of the access to the arts challenge. She advocates for the value of the arts in all our lives in multiple ways, from learning about seeing things differently, to supporting development of cultural voices, to pure enjoyment that can be shared in inspiring ways. This multicultural orientation on the personal level, has found expression in the unique nature of this mobile application project's inclusion of two additional features meant to draw viewers into the entire exploration and discovery process. Starting with implementation of augmented reality technology, hence the name: the ARt project- digital overlays located in our real world environment become accessible through one's smart device. These augments provide us additional pathways of connecting with contextualized forms of information in a place-based orientation; an exciting way to guide visitors through the state university's niche setting to discover the public art along with a plethora of public knowledge previously, more commonly, unknown. The ARt project features the Percent for Art Collection as a delightfully exploratory tool to further consider mobile technology integration within our daily experiences, as it's second feature rooted in a visual thinking content model, invite each viewer to become incrementally more aware of the looking experience over time, and consider what having eyes means in a variety of contexts!
  • Keywords: AR technology, Percent for Art Collection, mobile
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