Reinforcement learning in real-world domains suffers from three curses of dimensionality: explosions in state and action spaces, and high
stochasticity or "outcome space" explosion. Multiagent domains are particularly susceptible to these problems. This thesis describes ways to mitigate these curses in several different multiagent domains, including real-time delivery of products...
This thesis presents a progression of novel planning algorithms that culminates in a new family of diverse Monte-Carlo methods for probabilistic planning domains. We provide a proof for performance guarantees and analyze how these algorithms can resolve some of the shortcomings of traditional probabilistic planning methods. The direct policy search...