The computer game industry continues to progress toward realistic-looking character motion. However, even in state-of-the-art games, the use of motion capture data in character animation may result in errors such as “foot slipping,” where the feet do not match up with the floor properly during translation. Various algorithms have been...
The high cost of manually producing background characters creates a demand for a
way to automatically generate plausible behaviors. These background extras need to
behave in a manner that is believable such that they do not distract the focus of the
audience from the primary action occurring in the scene....