This thesis presents an efficient computational voxelization approach that utilizes the graphics pipeline. Our approach is hybrid in that it performs a precise gap-free computational voxelization, employs fixed-function components of the GPU, and utilizes the stages of the graphics pipeline to improve parallelism. This approach makes use of the latest...
Realistic (ideally photorealistic) real-time rendering has remained an elusive goal in computer graphics. While photorealistic rendering has certainly been achieved at the expense of tremendous computational resources and corresponding rendering times; real-time rendering typically must accept a great number of compromises to achieve adequate performance, such as aliasing artifacts, the...