Organizers convened an international workshop to address training necessary to produce effective managers for 21st century fisheries. The workshop involved government, industry, academic, and nongovernmental organization (NGO) leaders from Oceania, North America, and Europe. They addressed vision and management challenges of 21st century fisheries; requisite skills and knowledge; current training...
The nations of the world confront complex challenges in managing fisheries resources in the 21st century. While attention focuses on the need for new institutional ideas, designing and implementing effect governance may be imperiled by inadequate investment in the human capital needed to lead, innovate, and manage. Economics, which integrates...
The purpose of this paper was to understand e-learning current situation for fisherman in Taiwan. Then, the developing strategies will be suggested. The method of this study was questionnaire and interview with fisherman and fishery experts. There were 270 questionnaires collected by post mail. The return rate is 54%. The...
In this memoir, by alumnus and Zoology Department instructor William J. Gilstrap, the author details various aspects of his life, including: childhood in Missouri, student experience at Oregon Agricultural College (OAC) in the 1890s, and his medical practice in various Oregon locales. Gilstrap also describes in this narrative the origins...
High-level hygiene management for foods is highly required in Japan nowadays. In general, there are 5 stages in the flow of marine products; fishing, unloading, market, processing and distribution. Therefore it is important to take care the hygiene management at each stage of them. In this report, the most advanced...
What is required for science and industry to work together, speak a similar language, and find common ground?
Leverage the real-world interdependencies that occur within the context of business/labor/science/academics/NGOs and
government. Successful information and knowledge transfer among scientists, academics, and their business partners requires
collaboration, establishing common goals, and cultural/organizational...
Quota, a computer-based simulation game, originated as an experimental game for testing alternative multi-resource management regimes or systems. Highly flexible, it allows specification for a standard common-property, open-access fishery with user-specified bio-economic fishery growth model and multiple sized producers with individual harvest and cost functions. In addition to demonstrating overfishing...