End-user programmers, because they are human, make mistakes. However, past research has not considered how visual end-user debugging devices could be designed to ameliorate the effects of mistakes. This paper empirically examines oracle mistakes mistakes users make about which values are right and which are wrong to reveal differences in...
Although researchers have begun to explicitly support end-user programmers’ debugging by providing information to help them find bugs, there is little research addressing the right content to communicate to these users. The specific semantic content of these debugging communications matters because, if the users are not actually seeking the information...
Most of the work so far in the subfield of Gender HCI has followed a theory-driven approach. Established theories, however, do not take into account specific issues that arise in end-user debugging. We suspected that there may be important information that we were overlooking. We therefore employed a methodology change:...
There has been little research into how end-user programming environments can provide explanations that could fill a critical information gap for end-user debuggers – help with debugging strategy. To address this need, we designed and prototyped a video-based approach for explaining debugging strategy, and accompanied it with a text-only approach....
There has been little prior research reporting strategy usage in end-user problem solving, and even less using gender as a factor. Without this type of information, enduser programming systems cannot know the “target” at which to aim, if they are to support male and female end-user programmers’ debugging. As a...
End users develop more software than any other group of programmers, using software authoring devices such as e-mail filtering editors, by-demonstration macro builders, and spreadsheet environments. Despite this, there has been only a little research on finding ways to help these programmers with the dependability of the software they create....
Programmers spend a substantial fraction of their debugging time by navigating
through source code, yet little is known about how programmers navigate. With the
continuing growth in size and complexity of software, this fraction of time is likely to
increase, which presents challenges to those seeking both to understand and...
This dissertation details an experiment designed to identify gender differences in learning using three experimental treatments: animation, static graphics, and verbal instruction alone. Three learning presentations were used in testing of 332 university students. Statistical analysis was performed using ANOVA, binomial tests for differences of proportion, and descriptive statistics. Results...
The results of a machine learning from user behavior can be thought of as a program, and like all programs, it may need to be debugged. Providing ways for the user to debug it matters because without the ability to fix errors, users may find that the learned program’s errors...
End users' programs are fraught with errors, costing companies millions of dollars. One reason may be that researchers and tool designers have not yet focused on end-user debugging strategies. To investigate this possibility, this dissertation presents eight empirical studies and a new strategy-based end-user debugging tool for Excel, called StratCel....