The purpose of this study was to determine if
computer assisted instructional (CAI) tutorials in high
school biology differ in effectiveness in terms of
student academic achievement when compared with the more
traditional lecture/discussion type of instruction.
Additionally, student attitudes toward CAI were measured
using a student attitude questionnaire.
The...
The purpose of this study was to explore the effectiveness of
Title III of the Elementary and Secondary Education Act in selected
schools of the Oregon Small Schools Project. Specifically, the
objectives were to analyze:
1. To what extent were the objectives of the OSSP
accomplished.
2. To what degree...
This study investigated associations among teachers' pedagogical content beliefs,
approaches to teaching, and their students' achievement in a high school Advanced
Placement (AP) Calculus setting. The three major research questions concerned: (a)
how well Al' calculus teachers' pedagogical beliefs about mathematics, curriculum, and
instruction aligned with a constuctivist point of...
In previous work, the Idea Garden was created to help those relatively new to programming overcome their barriers in CoScripter. The goal of this thesis was to generalize the Idea Garden's success to other users and environments. We present a set of principles on how to help EUPs like this...
Over the last few decades, the methods and tools through which humans collaborate, share knowledge and generally communicate have been advancing at a rapid pace. Thanks mostly to advances in broadband internet, cheap data storage and fast microprocessors, humans now have the ability to work together in ways that even...
The focus of this research was to examine the relationship between the Oregon secondary agricultural education teachers’ level of computer-based technology integration, perceptions of barriers to computer-based technology integration, and learning style preferences. Additionally the correlational analysis of the level of computer-based technology integration and the following demographic variables was...
Human development researchers consider adolescence a rich time for interest development and identity exploration. A relatively new movement in the Free-Choice Learning (FCL) arena, the Maker movement, offers learners interest-driven, experiential, often collaborative, and process-oriented activities ranging from game design (computer-based and otherwise) and robotics, to sewing LEDs into clothing...