Published January 1973. Facts and recommendations in this publication may no longer be valid. Please look for up-to-date information in the OSU Extension Catalog: http://extension.oregonstate.edu/catalog
There is growing realization of the potential for games and experiments as powerful tools not only for research, but also for education and outreach. Experiments are particularly powerful and useful for fisheries economists because (a) they can vividly illustrate some fundamental concepts and (b) are effective at testing the relative...
We have developed simple and fun “fishing games” which can be played easily and quickly with cheap supplies—and which demonstrate important economic characteristics of fisheries. Players “fish” by scooping beads from a common bowl into individual cups placed near the bowl. The beads are the fish stock; the scoops are...
Quota, a computer-based simulation game, originated as an experimental game for testing alternative multi-resource management regimes or systems. Highly flexible, it allows specification for a standard common-property, open-access fishery with user-specified bio-economic fishery growth model and multiple sized producers with individual harvest and cost functions. In addition to demonstrating overfishing...