Social media platforms use many techniques to engage users' attention with their platforms, including notifications, popups, and gamification elements. The impact of social media on physical and mental health has been studied, but limited publicly available research exists on how social media users can be helped to disengage from these...
Autonomous robotic agents are on their way to becoming in-home personal assistants, construction assistants, and warehouse workers. The degree of autonomy of such systems is reflected by the manner in which we specify goals to them; the abstraction of low-level commands to high-level goals goes hand-in-hand with increased autonomy. In...
Learning to recognize objects is a fundamental and essential step in human perception and understanding of the world. Accordingly, research of object discovery across diverse modalities plays a pivotal role in the context of computer vision. This field not only contributes significantly to enhancing our understanding of visual information but...
This study investigates the evaluation of Return on Investment (ROI) in education from the perspective of high school students, introducing a theoretical model that encompasses both financial and non-financial aspects, with a primary focus on the unique insights provided by high school students. Drawing from a literature review and survey-based...
This paper contributes to the ongoing discussion on the impacts of nuclear energy on the economy and energy security of select European countries. While previous literature has identified a connection between nuclear energy and economic growth, this study focuses on assessing the comparative effects of nuclear energy, measured by operable...
This thesis presents innovative pedagogical approaches to teach fundamental Computer Science (CS) concepts, such as abstraction, representation, algorithms, and computation utilizing manipulatives, which are physical objects that students interact with to teach or reinforce a concept. Teaching and learning with manipulatives has a long history in science and mathematics education,...
In this thesis, we propose a systematic code for correcting t = 1 insertion/deletion errors of the character ”0” that can occur between any two consecutive 1’s in a binary string. The code requires balanced input strings, where each word of length n contains ⌈n/2⌉ 0’s and ⌊n/2⌋ 1’s. This...
SpotFinder is the mobile frontend of a parking system that helps drivers find a parking spot on campus. (The backend piece of the parking system was developed by others in the lab as part of a previous project.) Finding parking can be viewed as both a search problem and a...
Emerging research shows that individual differences in how people use technology sometimes cluster by socioeconomic status (SES) and that when technology is not socioeconomically inclusive, low-SES individuals may abandon it. To understand how to improve technology’s SES-inclusivity, we present a multi-phase case study on SocioEconomicMag (SESMag), an emerging inspection method...