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Student interaction and collaboration in virtual reality

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https://ir.library.oregonstate.edu/concern/defaults/9593v359m

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Abstract
  • In many on-campus classes, collaborative projects engage students in shared creative experiences. Verbal and nonverbal interactions within the classroom provide lessons in group decision-making, brainstorming, teamwork, and leadership. This type of interaction is more challenging for students taking online classes. Virtual Reality (VR) can potentially be an alternative to this type of physical interaction. This white paper reports a preliminary study with undergraduate students who participated in collaborative projects in two VR applications, Spatial and The Wild. Challenges in implementing VR into online courses are discussed, followed by important considerations for the future use of VR in online courses. Finally, we discuss the implementation of VR using the Technology Acceptance Model, a framework delineating the conditions in which users will adopt, use, and become competent in new technologies.
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  • Kesterson, T., Loges, W., & Todd, G. (2023). Student Interaction and Collaboration in Virtual Reality. [White Paper]. Corvallis: OR. Oregon State University Ecampus Research Unit.
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